Friday, March 23, 2012

Web Style Guide, 3rd edition: Basic Design Principles for Creating Web Sites (Web Style Guide: Basic Design Principles for Creating Web Sites)


Consistently praised in earlier editions as the best volume on classic elements of web site design, Web Style Guide, now in its Third Edition, continues its tradition of emphasis on fundamentals. Focusing on the needs of web site designers in corporations, government, nonprofit organizations, and academic institutions, the book explains established design principles and how they apply in web design projects in which information design, interface design, and efficient search and navigation are of primary concern.

 

New in this edition:

 

—a full chapter devoted to Universal Usability

—guidelines and techniques for creating universally usable designs

—a full chapter on Information Architecture and how best to promote its robust development

—information on Search Engine Optimization and the designs that improve it

—techniques for using Cascading Style Sheets for layouts and typographic design

—185 illustrations, all in full color



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Thursday, March 22, 2012

Web Style Guide: Basic Design Principles for Creating Web Sites (Web Style Guide: Basic Design Principles for Creating Web Sites)


Focusing on the needs of web site designers in corporations, government, nonprofit organizations, and academic institutions, this book explains established design principles and how they apply in web design projects in which information design, interface design, and efficient search and navigation are of primary concern.

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Deconstructing the Elements with 3ds Max: Create natural fire, earth, air and water without plug-ins (Autodesk Media and Entertainment Techniques)


3ds Max is the leading 3D modeling, animation, and rendering solution for artists, schools, and production environments. This book helps readers learn techniques that 3D artists need to create CG environments by recreating the earth's elements of earth, air, fire and water. It allows artists to recreate natural effects using Autodesk 3ds Max.

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Fashion Trends: Analysis and Forecasting (Understanding Fashion)




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Monday, March 19, 2012

A Level Product Design: Student Book


A Level Product Design provides an essential resource for students of AS and A2 Product Design. It provides focus throughout the book on developing product analysis skills and examining materials and processes.

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Adobe Flash CS3 Professional Hands-on Training (Lynda Weinman's Hands-On Training)




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Tuesday, March 13, 2012

Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology)


Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virtual reality applications, and physical simulators.

Of the many topics covered, a key focus is on spatial and object partitioning through a wide variety of grids, trees, and sorting methods. The author also presents a large collection of intersection and distance tests for both simple and complex geometric shapes. Sections on vector and matrix algebra provide the background for advanced topics such as Voronoi regions, Minkowski sums, and linear and quadratic programming.

Of utmost importance to programmers but rarely discussed in this much detail in other books are the chapters covering numerical and geometric robustness, both essential topics for collision detection systems. Also unique are the chapters discussing how graphics hardware can assist in collision detection computations and on advanced optimization for modern computer architectures. All in all, this comprehensive book will become the industry standard for years to come.


*Presents algorithms and data structures with wide applications to the fields of game development, virtual reality, physically based simulation, CAD/CAM, architectural and scientific visualization, molecular modeling, engineering simulation, GIS, ray tracing, and more.
*Describes tested, real-world methods, liberally illustrated by C & C++ code.
*Reviews necessary concepts from mathematics and computational geometry, and includes extensive references to other sources and research literature.

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Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3D Technology)


A guide to the components of efficient real-time collision detection systems. It provides the tools and know-how needed to implement industrial-strength collision detection for the detailed dynamic environments of applications such as 3D games, virtual reality applications, and physical simulators.

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Monday, March 12, 2012

An Embedded Software Primer


An introduction to embedded systems. The book shows how these systems can be designed, developed and reprogrammed.

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